List of Used Cards


How to Use a Deck

Point:01

Your early turns are a fight for survival. Keep the enemy in check with Units like GD06-077 Cannon Illfuto while gathering cards necessary for the second half.
This deck employs a lot of Pilots, so don't hesitate to toss any excess Pilot cards collecting in your hand early on with GD01-118 Overflowing Affection.

Point:02

You can continue deploying plenty of blockers mid-game, and every Pilot in the deck fulfills the requirements for ST04-001 Aile Strike Gundam's 【When Paired】 effect.
The brand new GD06-105 Grace Under Pressure is a highly versatile card that can produce Unit tokens sized appropriately for the battle conditions.

You'll want to deploy GD06-022 Merrybell's Bandit the moment you reach Lv.6, and it pairs especially well with GD04-097 Loran Cehack.
Together those two can destroy up to three enemy Units when they begin encroaching upon your blockers.

Point:03

Reach the endgame and it's time to unleash GD06-019 Turn X on the enemy's shield area.
The two types of tokens it produces will both solidify your defenses and help you act more aggressively.
Use ST13-001 Qubeley's effect to throw all those various tokens you've acquired at enemy Units.

"All your (Ghingnham Fleet) Units get AP+1 during your opponent's turn" on GD06-085 Gym Ghingnham will ensure that your defenses remain impenetrable.