List of Used Cards


How to Use a Deck

Point:01

Keep exchanging cards in your hand to help you survive the opening turns. ST13-009 Gundam Pharact is an early game Unit that doubles as an effective countermeasure to cards like Nu Gundam and Gundam Barbatos that use or recycle cards in the trash. Its (Academy) trait link condition makes ST13-012 Suletta Mercury a good candidate to pair with it before going on the offensive.

Use GD05-111 Airframe Seizure to exchange cards in your hand for the ones you'll need in the second half.

Point:02

This deck runs on tokens, so let 'em loose! Play tokens onto the field with ST13-002 Elmeth and GD05-126 Quiet Zero, and destroy smaller enemy Units with ST13-006 Gundam Aerial's 【Activate・Action】 effect.

Gundam Aerial's effect can be used during the opponent's turn as well. An ideal time would be during their end phase.

Point:03

Bit / Funnel tokens can't attack or block on their own, but they can enter battle with the help of Qubeley's effect. Do that after using a card like GD01-112 Extreme Hatred which deals damage by resting a Unit and no enemy Units will come away unscathed. And don't forget ST13-011 Haman Karn. This handy card's ability to find Pilots will ensure you always have one available for new deployments.

GD03-107 Over the River and Through the Woods was practically made for this deck since it deals damage equal to the number of friendly Unit tokens in play to Lv.5 or lower Units.