List of Used Cards


How to Use a Deck

Point:01

With Marine as the theme, aim for their Base! One particularly strong (Marine) Unit is ST11-009 Kapool, which lets you draw with its 【Destroyed】 effect. Keep on attacking with the intention of making your opponent burn through resources while you conserve yours.

Point:02

By midgame, you should be able to play everything in your hand. The simple yet solid ST11-003 Zock can either protect its friends or attack if needed. ST11-001 Char's Z'Gok becomes harder to destroy when several (Marine) Units are deployed, and the enemy can't target it for attack, which leaves it free to hammer away on their shield area.

One blocker can stop Char's Z'Gok in its tracks, so watch out!

Point:03

If the enemy starts making a comeback in the second half, counter with ST11-006 Shamblo. It is larger than most other (Marine) Units and has the punch you need for that endgame finish.

Treat ST11-011 Char Aznable with care, because this Pilot whose 【When Paired】 gives all (Marine) Units AP+1 will remain a strong card from start to finish, facilitating your victory.