List of Used Cards
How to Use a Deck
Point:02
By midgame, you should be able to play everything in your hand. The simple yet solid ST11-003 Zock can either protect its friends or attack if needed. ST11-001 Char's Z'Gok becomes harder to destroy when several (Marine) Units are deployed, and the enemy can't target it for attack, which leaves it free to hammer away on their shield area.
One blocker can stop Char's Z'Gok in its tracks, so watch out!
Point:03
If the enemy starts making a comeback in the second half, counter with ST11-006 Shamblo. It is larger than most other (Marine) Units and has the punch you need for that endgame finish.
Treat ST11-011 Char Aznable with care, because this Pilot whose 【When Paired】 gives all (Marine) Units AP+1 will remain a strong card from start to finish, facilitating your victory.



