List of Used Cards


How to Use a Deck

Point:01

EB01-055 Dom Gross Beil and EB01-058 Extreme Gundam become surprisingly powerful in multiplayer. Deploy them and more to maintain your strength in the early turns.

The real thrill in multiplayer games comes from player interaction. One of your bargaining chips is the 【Action】 effect on EB01-082 Warship Cruise, and hopefully that player will return the favor with one of their cards next time you're in a pinch!

Point:02

Mid game, give yourself room to breath by returning enemy Units to the hand with EB01-044 Justice Gundam (EX). Deploy EB01-024 GQuuuuuuX (Omega Psycommu) to pave the way for EB01-042 Psycho Haro (EX). Placing EX Resources with EB01-025 Tallgeese Ⅱ can help make that happen.

EB01-025 Tallgeese Ⅱ gives each of your opponents an EX Resource too, so be careful!

Point:03

It's time for EB01-042 Psycho Haro (EX) to deploy. While it is resting, all Units gain <Blocker>, whether they be enemy or friendly. You can take advantage of that with Units like EB01-029 Gundam Astaroth Rinascimento (EX), or ignore <Blocker> entirely with <High-Maneuver> on EB01-041 Strike Freedom Gundam (EX). Use <Blocker> to your advantage and victory will be within reach.

The moment EB01-042 Psycho Haro (EX) attacks, all Units gain <Blocker>. This means Units attacking after it can be easily blocked, so pay attention to your attack order!