FAQ

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  • Yes, there is. A deck must be constructed with exactly 50 cards.

  • Yes, there are. A deck must be constructed entirely using either one or two card colors. Four card types can be included in a deck: Unit, Pilot, Command, and Base.

  • Up to four copies of a card with the same card number can be included.

  • Yes, you can. As long as their card numbers are different, you can include four copies of each different card in your deck, even if their card names are the same.

    Related Cards

  • Yes, there is. A resource deck must be constructed with exactly ten cards.

  • Yes, there are. A resource deck must be constructed using only cards of the Resource card type. Any number of copies of Resource cards with the same card number may be included.

  • Place them together someplace outside of the playing area.

  • Yes. Place them so that the top card from your deck becomes the bottom Shield.

  • Play a game of rock paper scissors or use a similar method. The winner then chooses who goes first before looking at their starting hand.

  • Yes. Each player can redraw their starting hand once, starting with Player One. If you choose to redraw your hand, return your entire original hand to the bottom of your deck and draw five new cards from the top of your deck to create a new starting hand. Then, shuffle your deck.

  • An EX Base is a Base token with 0 AP and 3 HP that both players place in the base section of their shield areas at the start of the game.

  • An EX Resource is a Resource token that Player Two places in their resource area at the start of the game. Some effects also place EX Resources during the game.

  • No, you cannot.

  • No, you cannot.

  • Yes, they can.

  • No, there is not. However, if you have 11 or more cards in your hand during your end phase, you must discard down to 10 cards.

  • The moment a deck has no cards in it, that player loses the game.

  • No, you cannot.

  • Yes, there is. Up to 10 Resource cards from the resource deck and 5 EX Resource cards can be placed into the resource area, for a total of 15 cards.

  • It does occur, and then that turn immediately advances to the main phase since there are no cards.

  • Yes, you do. If you have two Resources and one EX Resource, you can play any card that is Lv.3 or less.

  • Since the EX Resource was removed from the game and the number of Resources has decreased, the Lv. of cards you can play decreases by the same amount.

  • After paying the card's cost as you normally would to play it, pair it with a Unit as a Pilot instead of activating its Command effect.

  • Yes, you can.

  • Yes, you can.

  • Yes, there is. Up to six Units can be deployed into the battle area.

  • Yes, you can. If you want to deploy a new Unit when the battle area is full, place one previously deployed Unit into the trash, then deploy the new Unit. The Unit placed into the trash at this time is not treated as being destroyed.

  • Yes, there is. Up to one Base can be deployed into the base section of the shield area.

  • Yes, you can. Place the previously deployed Base into the trash, then deploy the new Base. The Base placed into the trash at this time is not treated as being destroyed.

  • Yes, you can.

  • Yes, they can. However, Units cannot immediately attack during the turn in which they are deployed.

  • When a player is attacked, check if there are cards in their shield area. If a Base is present, the Base is attacked. Otherwise, the first Shield is attacked. If no cards are in the shield area, the opposing player themselves is attacked directly.

  • Advance to the battle end step, skipping all steps in between.

  • Yes, it can.

  • No, it cannot. Each Shield is treated as having 1 HP.

  • No, you cannot. If multiple Shields are present, destroy the first Shield.

  • No, you cannot.

  • No, you cannot.

  • Each Unit deals damage equal to its AP to the other unit simultaneously. If the attacking Unit has <First Strike>, that Unit deals damage first. If the other Unit is destroyed as a result, the attacking Unit does not receive damage.

  • The destroyed Shield is revealed and placed into the trash. If it has a 【Burst】 effect, choose whether or not to activate that 【Burst】 effect before it is placed into the trash.

  • It moves to the same location as the Unit. Move it to the trash if the Unit is destroyed, or to your hand with the Unit if the Unit is returned to your hand.

  • This describes paying the cost of a card in your hand and using it.

  • This describes when a Unit enters the battle area or a Base enters the base section of the shield area.

  • This describes adding the top card of your deck to your hand.

  • This describes choosing one card in your hand and placing it into your trash.

  • This describes removing damage from a damaged card. If an effect says "recover 2 HP," remove 2 damage.

  • This describes placing a Pilot card or a Command card with a Pilot effect beneath a Unit.

  • Some Units have link requirements, such as Pilot names or traits, listed on them. A Unit paired with a Pilot that satisfies its link requirements is called a Link Unit. Link Units can attack immediately on the turn they are deployed.

  • A token is anything placed into play from outside the game by an effect. EX Bases and EX Resources placed at the start of the game are also tokens.

  • The "/" character represents the conjunction "or." If an effect reads "1 (Zeon)/(Neo Zeon) Unit card," you can choose either one (Zeon) Unit card or one (Neo Zeon) Unit card.

  • No, it does not.

  • If a Unit with <Repair> gains a new copy of <Repair>, add up each of the individual <Repair> amounts. In this situation, the Unit would be treated as having <Repair 3>.

  • It means check the shield area, and if a Base is present, deal damage to it. Otherwise, deal damage to the first Shield.

  • No, it does not.

  • Yes, it does.

  • Resolve <Breach> first. Since the "When this Unit's attack destroys an enemy Unit" portion of <Breach> and the 【Destroyed】 effect resolve simultaneously, resolve the active player's <Breach> effect first.

  • If a Unit with <Breach> gains a new copy of <Breach>, add up each of the individual <Breach> amounts. In this situation, the Unit would be treated as having <Breach 3>.

  • If a Unit with <Support> gains a new copy of <Support>, add up each of the individual <Support> amounts. In this situation, the Unit would be treated as having <Support 3>.

  • No, it cannot.

  • No, it cannot.

  • Normally during the damage step, battling Units deal battle damage to each other simultaneously. However, a Unit with <First Strike> deals its battle damage to the enemy Unit first.

  • No, it is not.

  • No, it cannot.

  • No, it cannot.

  • It means that effect activates when the card with 【Deploy】 is deployed.

  • It means that effect activates when the card with 【Attack】 declares an attack.

  • Resolve it after the Unit with 【Attack】 declares its attack.

  • It means that effect activates when the card with 【Destroy】 is destroyed and placed into the trash.

  • It activates in the trash as an effect on that card. When determining the state of the card with 【Destroy】, refer to that card's state while it was still in the battle area or shield area, immediately before it was placed into the trash.

  • It means that effect can be activated during your main phase by fulfilling any conditions listed before the ":" character.

  • It means that effect can be activated during your action steps or your opponent's action steps by fulfilling any conditions listed before the ":" character.

  • It means that paying the numerical cost printed within the circle is a condition for activating that effect.

  • Activate it by declaring you are doing so.

  • It means the effect activates when a Pilot is paired with the Unit with 【When Paired】.

  • It means the effect only activates when a Pilot with the (Zeon) trait is paired with that Unit. If a 【When Paired】 effect appears as 【When Paired・(qualifications) Pilot】, like in this example, a Pilot satisfying those (qualifications) must be paired with the Unit in order to activate that effect.

  • It means the effect listed after the 【During Pair】 timing is active while the Unit with 【During Pair】 is paired with a Pilot.

  • It means the effect activates when the Unit is paired with a Pilot and it attacks. If a Pilot is not paired with the Unit, the 【Attack】 effect will not activate.

  • It means the effect including 【Once per Turn】 will not activate more than one time during the same turn.

  • Yes. Each of them can activate that effect one time.

  • If a Shield is destroyed and the revealed Shield card has a 【Burst】 effect, it means that effect can be activated before the card is placed into the trash.

  • Yes, you can. The card is placed into the trash without being activated.

  • Unless specified otherwise, the card is placed into the trash.

  • No, you cannot.

  • There is no difference when playing with 1v1 rules. "1 friendly Unit" means you can choose a teammate's Unit when playing with team battle rules, such as 2v2.

  • No, it cannot.

  • No, you cannot.

  • No, you cannot.

  • Resolve it as though it belongs to the Unit.

  • Yes, AP and HP are added and the 【Attack】 effect can activate. If fulfilled, link requirements enable the Unit to attack immediately on the turn it is deployed. They do not prevent the addition of values and activation of effects when they are not fulfilled.

    Related Cards

  • It means that card can be played from your hand during your main phase.

  • It means that card can be played from your hand during your action steps or your opponent's action steps.

  • Yes, it can.

  • No, it cannot.

  • Treat it as a Unit with 0 AP rather than the actual value.

  • It is the result of 1-2+3, or 2 AP.

  • Yes, it does. If the card is damaged, reference its HP after reducing it by that damage amount.

  • This is damage dealt by a card's AP, typically during battle.

  • Yes, it does.

  • No, it does not. Damage remains on the Unit in the form of a damage counter.

  • No, you cannot.

  • No. Tokens do not have a color.

  • Treat a token's Lv. and cost as both being zero.

  • Yes, it can.

  • Yes, they are.

  • No, it does not. Effects that bestow some effect on all Units are only applied to Units that were in the battle area at that time.

  • Yes, it does.

  • Yes, you can.

  • The active player resolves all of their effects first. Then, the standby player resolves all of their effects.

  • Give the new effect priority and resolve it. If multiple new effects activate simultaneously, give them priority and resolve them, starting with the active player's effects.

  • Give the 【Burst】 effect priority and resolve it.

  • An effect that has already activated and is waiting to be resolved is still resolved even if the Unit activating it leaves the field.

  • Give priority to the effect that negates the other effect or says it "can't" have an effect.

  • Yes, it does.

  • Yes, that is correct.

  • Yes, it does.

  • Yes, it does.

  • Place one Unit from among the Units already in your battle area into your trash, then deploy the token.

  • No, it does not.

  • Yes, it can.

  • Yes, it can.

  • Yes, it does.

  • No, you do not.

  • Yes, it does.

  • Yes, that is correct.

  • Yes, it does.

  • No. It cannot attack during that turn.

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