List of Used Cards


How to Use a Deck

Point:01

It is Jupitris' objective to deploy Units with <Repair>. GD03-008 Bolinoak Sammahn gains <Repair> when paired with a Pilot, making it useful in battle during the opening stages. Decide among your allies which of you will attack the enemy's Units, because team battle is all about strategy!

As soon as you can deploy Units with 3 AP, destroy the enemy's EX Base! That should give your allies more room to maneuver.

Point:02

By mid game, an increasing number of enemy Units will likely have you planning your attacks more carefully. This is when effects that rest those Units will really shine! The moment they're rested, it's time to attack them! <Repair> and <Blocker> make GD03-003 Messala a powerful Unit. Switch it back and forth between attack and defense depending on the situation.

GD03-118 Awakened Potential can give a friendly Unit <Blocker> if its conditions are satisfied. Confer with your allies to ascertain when the best time to use it would be.

Point:03

Rest even more enemy Units when GD03-002 The-O enters the action, then go on the offensive with your allies! Choosing your Jupitris Units with GD03-084 Paptimus Scirocco allows you to draw, so don't worry about your hand running out late in the game.