List of Used Cards
How to Use a Deck
Point: 01
In the early game, manage enemy Units with the <Blocker> wielding GD01-086 Gundam Lfrith and ST01-009 Zowort while tipping the Unit balance your way with GD01-004 Guncannon and ST01-010 Amuro Ray. As a control deck, early game efforts should be spent protecting your Base and ensuring each Unit exchange ends up in your favor.
Point: 02
At Lv.5, ST04-001 Aile Strike Gundam can be deployed to return enemy Units to the opponent's hand while blocking. The qualification to activate this ability is a Lv.4 or higher Pilot, so even pairing ST01-011 Suletta Mercury will allow you to return those enemy Units!
ST04-015 Archangel demands a heavy cost, but it can set Units with <Blocker> to active. Setting to active ST04-001 Aile Strike Gundam paired with ST01-011 Suletta Mercury for an actual cost of ① then repeatedly attacking is an extremely effective combo.
Point: 03
At Lv.8, your advantage increases even further with GD01-065 Freedom Gundam. Pair a Pilot card with any white Unit and tip the balance in your favor by targeting rested Units with its AP reducing ability. Combine it with ST04-010 Kira Yamato's effect and you can reduce AP even further.
The GD01-067 Gundam Aerial Rebuild Unit lets you reuse Command cards in your trash. Later in the game, recover GD01-100 A Show of Resolve and replenish your hand again to widen the gap between you and your opponent even further.