List of Used Cards


How to Use a Deck

Point:01

In the opening turns, confront enemies with Units like GD05-075 Royal Gundam. GD05-069 Gundam Maxter is an extremely powerful Unit that can be paired with GD05-121 Cyclone Punch immediately after its use to unleash a relentless onslaught of unilateral destruction, and each enemy Unit destroyed gives you the chance to add a (Special Move) Command card to your hand from among the top four cards of your deck.

Point:02

The moment you reach Lv.4, it's time for GD05-066 Shining Gundam and GD05-097 Domon Kasshu. The latter's 【When Paired】 effect will cycle cards in your hand, and allow you to activate any (Special Move) cards discarded in the process. Discard GD05-120 Shining Finger to rest an enemy Unit with 4 or less HP while you safely destroy an enemy Unit using <First Strike>.

One more ability Shining Gundam has is its ability to set your resources as active. Use a Command card that can link with another Unit and deal damage to the enemy multiple times.

Point:03

At Lv.7 it's time for GD05-033 Master Gundam. Even if your opponent has blockers, it can deal damage directly to their shield area. With Master Asia it equals super invincible!

GD05-089 Master Asia can also deploy as a Unit using its 【Burst】 effect. Deliver a sweeping defeat to the Dark Army!