List of Used Cards


How to Use a Deck

Point:01

The opening turns will be tough. Deploy Units like GD02-079 Rick Dias to help you survive until the late game. GD03-012 Messala (MA Mode) Units will retain their utility in later turns, so choose attack targets carefully and do your best not to lose them.

Point:02

Mid-game, both GD03-001 Gundam NT-1 and ST01-001 Gundam can link with ST01-010 Amuro Ray! Strong to begin with, the arrival of a buddy will definitely make him stronger. With <Repair> increasing your battle endurance, you should soon have your opponent cornered!

Point:03

The endgame is your domain. It's time for GD03-002 The-O to make its appearance. GD03-084 Paptimus Scirocco can give <Repair> to friendly Units, enabling those without the ability to recover from damage. Or give it to ST01-001 Gundam and create an unstoppable Gundam with <Repair 4>!

Having two GD03-002 The-O Units on the field doubles their effects, so when another Unit with <Repair> attacks, you can rest two Units at once!