List of Used Cards
How to Use a Deck
Point: 01
ST08-004 Messer Type-F01 may be a Lv.2 Unit, but it can deal up to three damage, which makes it incredibly useful at the start. When attacking a Unit, it can send one damage elsewhere, potentially destroying two Units at once. ST08-008 Gustav Karl Type-00 is a new type of <Blocker> that looks at the number of enemy Units in play. It has excellent stats and can easily be deployed on turn three if you go first.
Point: 02
Mid game, ST08-001 Ξ Gundam will take the field with ease. Deploying at Lv.6 makes it is a very practical choice for your front line when there are three enemy Units in play. Link it with ST08-010 Hathaway Noa and start wiping out those enemy Units now that you no longer require their numbers.
When battling multiple players, ST08-008 Gustav Karl Type-00 and ST08-001 Ξ Gundam count every enemy Unit in play! That zero-cost ST08-001 Ξ Gundam is not a dream!
Point: 03
Our last introduction is ST08-006 Penelope. This game finisher lets you draw two cards with its 【Attack】 effect when you return an (Earth Federation) Unit card to the bottom of your deck, and it can gain <High-Maneuver> from ST08-011 Lane Aim. Its big size will facilitate destroying that Base the enemy's <Blocker> Units have been protecting.
Since ST08-006 Penelope draws cards when (Earth Federation) Units are returned to the bottom of the deck, it also pairs well with Gundam AGE! Start experimenting and see what other combos you can find!



