List of Used Cards
How to Use a Deck
Point: 01
You'll want Pilots at the start while you make use of all those CB Units with their solid AP and HP stats. ST07-004 Gundam Virtue is particularly strong; under the right conditions, it's a rare 3 AP 3 HP <Blocker> for purple. And having a Pilot in play is all it takes to give ST07-007 Gundam Kyrios 4 AP, so it can help swing the battle your way.
You may want to redraw your hand if it lacks Pilot cards, which can happen frequently.
Point: 02
CB is strongest during the middle game. Lockon Stratos (Neil) can attack active Units with its 【When Paired】 effect, exhibiting exceptionally powerful synergy with both of the Gundam Dynames Unit types. ST07-005 Gundam Dynames is particularly strong. Having 3 AP and 6 HP as well as gaining <Repair 2> when it destroys an enemy Unit makes it difficult to destroy.
If you have Gundam Kyrios in play, then this is the turn when you start mixing things up on the battlefield!
Point: 03
One strength of CB is that it maintains a powerful lineup of Units in the last half of the game. GN Armor (Type-E)'s link condition is the (CB) trait, meaning that any (CB) Pilot can link with it. Gundam Exia (Trans-Am) has <Suppression> as well as an effect that destroys enemy Units, so it can hack away at both the shield area and the battlefield when you're fighting a war of attrition. And suppose your opponent has one high-cost Unit on the field. If they have no other Units, it qualifies as "1 enemy Unit with the lowest HP," so you can destroy it!
If there are multiple enemy Units "with the lowest HP" in play, the player using Gundam Exia (Trans-Am) gets to choose which one of those Units is destroyed!



